The Let's Play Archive

Battletech

by PoptartsNinja

Part 606: Gravedigger - Turn 10

Grave Digger: Tactical Update 10

“Aaaand there it is,” Chastity popped the Bulldog’s hatch, peering out for a moment before ducking back inside. She’d seen all she needed to, it was that crimson-painted bastard alright. “Old Scratch.”

“Old Scratch isn’t real,” Krel’s voice was tinny and distorted. “Don’t go spreading that conspiracy garbage about a magical devil tank with a gun that can destroy another tank in a single shot. I’ve seen the Devil’s Due a hundred times and I ain’t never seen—”

“That’s it right there,” Chastity crowed. “The red one. That’s Old Scratch, the most elusive raider in the Sand Sea and if you wanted to know the real reason why the Devil’s Due always hauls the best shit? Well, that monster’s why. When Old Scratch hits something, the Devil’s Due is right behind to pick up the pieces, run rescue, and sell the junk back to the original owner. They got me once, at the time I just felt lucky to be ‘rescued.’ And then I talked around and put two and two together.”

Chastity smiled wickedly, kicking the back of her gunner’s chair. “And there they are, side by side. I’m going to dismantle them for you, Krel, and I won’t even charge you extra for it.”








Shooting Phase
Marsden II (Player)
- Fires Autocannon/5 at Devil’s Due (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Front (50/55 armor remaining)!
- Fires SRM-6 (Deadfire) at Devil’s Due (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 4, miss!
- Fires SRM-6 (Deadfire) at Devil’s Due (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 9, 2 missiles hit Front (47/55 armor remaining), Front (44/55 armor remaining)!

Goblin Medium Tank "Diamondback" (Player)
- Fires Heavy Chemical Laser at Vedette (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires Heavy Chemical Laser at Vedette (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Machine Gun at Vedette (4 base + 4 range + 2 movement + 2 enemy movement = 12): rolled 5, miss!

Bulldog Medium Tank (Player)
- Fires Heavy Rifle at Vedette (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 8, hit 5 Front (14/20 armor remaining)! (CfMSD!)
- Fires SRM-4 (HE) at Vedette (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 5, miss!
- Fires SRM-4 (HE) at Vedette (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, miss!

Thor Artillery Vehicle "Exhumer" (Player)
- Fires Flamer at Vedette (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss!
- Fires Flamer at Vedette (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss!

Dig Lord “Sancho Panzer” (Player)
- Fires Autocannon/10 at Devil’s Due (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 6, miss!
- Gains 3 heat, sinks 3!

Vedette
- Fires Autocannon/5 at Diamondback (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, hit Turret (18/29 armor remaining)!

Devil’s Due
- Fires Autocannon/10 at Thor (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Front (21/44 armor remaining)!



End Phase
Vedette
- Chance for Motive system Damage: rolled 10, Heavy Damage sustained!








Player Status:




Ally Status:




Opposing Force Status:




Special Rules
Drifting: Vehicles may shift one column to the left or right during the movement phase without expending an MP to turn, provided the move does not cross through an enemy unit or terrain that would cost additional MP. Adjacent vehicles may be rammed for low damage with a sideswipe and lighter vehicles may be knocked off course next turn!
Half-Height Terrain: All terrain features rise to only half their normal height. Vehicles behind a height 1 hill may still attack and be attacked, but may only receive damage to their turrets. Vehicles without turrets are hidden as normal. Hills only cost 1 MP to climb rather than the additional 2. BattleMech and IndustrialMech units treat height 1 hexes as if they are clear terrain, height 2 as if they are height 1, etc.
Oases: Oases are surrounded by boggy soil that will trap ground vehicles and may attract native fauna.
Mirages: Heat shimmer can make water appear where there is none. Mirages may be driven through safely but may hide other features.
Redline the Engines: The Desert Hawg’s speed cannot be reduced by damage or critical hits.



Primary Objectives
- Protect the Desert Hawg (0/1)
- Disable or destroy the Devil’s Due (0/1)

Secondary Objectives
- Drive away or destroy Scarback (Complete)
- Disable or destroy Old Scratch (0/1)



Orders Due: Midnight Tuesday!